Rough Day
After a long day at work, you want nothing more than to sit on your comfy couch and relax. Will your choices align with that wish?
Week 2's theme was missed opportunities. Rather than making a game that was sad or upsetting to play, I wanted to make a game that shows the player that even if they have a bad day and things go wrong, things will always get better. This was a very simple game with majority of the time spent on writing the dialogue and narrative. I wanted it to read like two people having an actual conversation, taking inspiration from my daily life.
| Status | Prototype |
| Platforms | HTML5 |
| Author | hijinks1 |
| Genre | Visual Novel |
| Made with | Unity |

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